The Science of Animation Art: From Research to Commercialization

发布时间:2017-06-26 16:47  浏览:240次

学术报告通知

Seah Hock Soon教授应信息网络体系构建与融合学科创新引智基地温向明教授邀请,将于2017年7月3日来北邮作学术报告。欢迎有兴趣的师生踊跃参与。

 

题目:The Science of Animation Art: From Research to Commercialization

主讲人:Seah Hock Soon教授(新加坡南洋理工大学)

主持人:寿国础教授

时间:201773日(星期一)上午10:00-11:30

地点:教三楼811

摘要:

The rapid advancement of technology has made computer animation more accessible to the masses and the animation industry is one of the fastest-growing industries. Animation is increasingly used in video games and movies are also becoming more reliant on animation and computer graphic special effects. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet.

Traditionally, due to high cost of film production, the industry is dominated by several large studios. However, digital technology and computer-generated imaging are rapidly making inroads and are transforming the industry, enabling many small and medium-sized independent filmmaking companies to compete with major studios. This also enables individuals to generate their own digital contents.

Creating hand drawn animation is traditionally a highly involved and laborious task. One possibility to alleviate artists from the arduous drawing task is to incorporate automatic feature line extraction from animated 3D models. Existing methods to generate stylized animations are usually raster-based. The results from such techniques do not facilitate further editing, such as stylization, by artists.

In this talk, we trace our research in 2D animation that led to the commercialization of the CACANi (Computer-Assisted Cel Animation) software. We will then discuss our ongoing research in an integrated framework incorporating vector line extraction from animated 3D models to create 2D stylized animations. It allows stylization of the resulting lines and is fully artist driven. Some animation examples will be shown to illustrate the effectiveness of the framework. We will end by suggesting some research directions in the field of animations and games.

 

该讲座为前沿讲座,欢迎全校师生踊跃参加。

 

 

校学术委员会、信息与通信工程学院、信息网络体系构建与融合学科创新引智基地

                               2017年6月26日

 

 

附主讲人简介:

Dr Hock Soon Seah is a professor at the School of Computer Science and Engineering (SCSE) at Nanyang Technological University (NTU), Singapore. He directs the Singapore National Research Foundation funded Multi-plAtform Game Innovation Centre (MAGIC) to champion efforts in research, development, education, commercialization and impact of digital animation and games. He is Fellow of the Singapore Academy of Engineering. He holds a First Class Honor Bachelor degree in Electrical Engineering, a Master degree in Computing Science, and a PhD degree in Computer Graphics.

His current research interests are in geometric data modeling, image sequence analysis, automatic in-between frame generation from hand-drawn sketches, virtual and augmented reality, and computer game and design. Seah is inventor and principal investigator of the CACANi (Computer Assisted Cel Animation) software system, which has nine patents granted. The CACANi animation software was commercialized in Dec 2014 by CACANiPte Ltd, a company founded by Seah.